The Let's Play Archive

Famicom Wars

by DKII

Part 36: Unit Overview: Scout

Part 36: Unit Overview: Scout



Scouts can't be supplied or load into other units, so don't have an animation image, alas.

Basic Info:
pre:
Cost		15000 G
Movement	10
Move Type	Air
Fuel		99
Ammo		4
Ammo Cost	8 G
Range		1
Special		None
Combat Data*:
pre:
Opposing Unit	    Damage Dealt	    Damage Taken
 Infantry		4.5			0.5
 Mech			4.5			2.5
 Medium Tank		0.5			2.5
 Tank			0.5			2.5
 APC			1.5			2.5
 Rocket			0.5			N/A
 Artillery		1.5			N/A
 Supply			3.5			N/A
 AA Missile		1.5			7.5
 AA Tank		1.5			7.5
 Fighter		1.5			6.5
 Scout			4.5			4.5
 Bomber			6.5			N/A
 Copter			7.5			0.5
 Battleship		0.5			7.5
 Lander			0.5			6.5
* All damage values are between new undamaged units on terrain with no defensive bonuses. Fractional values indicate a % chance to deal an extra damage point.

Scouts are "light" fighters, air units for fighting off other air units. However a scout costs almost as much as a medium tank, so not really "light" on your wallet. They don't really have a good niche in this game, really only being effective against copters. Against anything else, you're probably better off saving up for a fighter, and even against copters you might be better off putting out an AA missile or a couple of AA tanks. So I guess there's a reason this unit type doesn't appear in the first few Advance Wars games.